MPathic-VR™ Technology
Engaging, Adaptive, Personalization-at-Scale

Detects verbal and non-verbal behavior.
Determines user’s state and real-time responses
System Adapts with each successive user encounter
Computer Vision and AI Enable Personalized Feedback-At-Scale
Here is where MPathic-VR™ provides individualized feedback about things learners did well, and other things that could have been better. The Feedback provided is designed to facilitate learning at a deep level and transfer of knowledge to other contexts.
REFERENCES
Kolb AY, Kolb DA (2005) Learning styles and learning spaces: Enhancing experiential learning in higher education. Academy of Management Learning & Education 4(2): 193–212.
Using multimedia for e‐learning. Journal of computer assisted learning. 2017 Sep;33(5):403-23.
DEMO
PUBLICATIONS & CITATIONS
- A call for grounding implicit bias training in clinical and translational frameworksKron FW, Fetters MD, Scerbo MW, White CB, Lypson ML, Padilla MA, Gliva- McConvey GA, Belfore LA, West T, Wallace AM, Guetterman TC. Using a computer simulation for teaching communication skills: A blinded multisite mixed methods randomized controlled trial. Patient Education and Counseling. 2017 Apr 30;100(4):748- 59.
- A Two-Phase Mixed Methods Project Illustrating Development of a Virtual Human Intervention to Teach Advanced Communication Skills and a Subsequent Blinded Mixed Methods Trial to Test the Intervention for EffectivenessGuetterman TC, Kron FW, Campbell, TC, Scerbo, MW, Zelenski, AB, Cleary JF, Fetters, MD. Initial construct validity evidence of a virtual human application for competency assessment in breaking bad news to a virtual human cancer patient. Advances in Medical Education and Practice 2017:8 1–8. https://youtu.be/0AKsLrG7-Tk
- Enhancing Nonverbal Communication Through Virtual Human Technology: Protocol for a Mixed Methods StudyGuetterman, Timothy C ; Sakakibara, Rae ; Baireddy, Srikar ; Kron, Frederick W ; Scerbo, Mark W ; Cleary, James F ; Fetters, Michael D. “Medical Students’ Experiences and Outcomes Using a Virtual Human Simulation to Improve Communication Skills: Mixed Methods Study.” Journal of Medical Internet Research, vol. 21, no. 11, Canada: JMIR Publications, pp. e15459–e15459, doi:10.2196/15459.
- Initial construct validity evidence of a virtual human application for competency assessment in breaking bad news to a cancer patientHagiwara N, Kron FW
- Medical student attitudes toward video games and related new media technologies in medical educationPerez A, Fetters MD, Creswell JW, Scerbo M, Kron FW, Gonzalez R, An L, Jimbo M, Klasnja P, Guetterman TC. Enhancing Nonverbal Communication Through Virtual Human Technology: Protocol for a Mixed Methods Study. JMIR Research Protocols. 2023 Jun 6;12(1):e46601.
- Medical Students' Experiences and Outcomes Using a Virtual Human Simulation to Improve Communication Skills: Mixed Methods StudyKron, FW, Guetterman TC, Fetters, MD. Response to “Emerging Roles of Virtual Patients in the Age of AI” AMA J Ethics. 2019;21(10):E920-925. doi: 10.1001/amajethics.2019.920
- Nursing Students' Attitudes Toward Video Games and Related New Media TechnologiesFetters MD, Guetterman TC, Scerbo MW, Kron FW. A two-phase mixed methods project illustrating development of a virtual human intervention to teach advanced communication skills and a subsequent blinded mixed methods trial to test the intervention for effectiveness. Int J Mult Res Approaches. 2018;10(1):296-316.
- Response to "Emerging Roles of Virtual Patients in the Age of AI"Kron, F, Fetters, M., Scerbo, M., Campbell, T., & White, C. Interactive virtual human patient software utility for competency assessment in breaking bad news to a cancer patient. Simulation in Healthcare, 6,413.2011
- Using a computer simulation for teaching communication skills: A blinded multisite mixed methods randomized controlled trial